It's been 4 years since the last edition of Freakin' HUGE. I never stopped morphing, just haven't been publishing over that time.

Freakin' Huge returns this month bigger and better than ever. Technology has marched on with better morphing tools from Photoshop to allow smoother transformations and easier shaping.

Animations are created in two ways. Musclegrowth sequences are created with morphman software. Action sequences are created by capturing DVD frames and morphing each still shot. It's labor intensive, but the effect is pretty cool.

The working title of this issue was the Monster Edition, because of the monster bodybuilder stories and because of the number of morphs that are included in it. There are about 400 morphs, including about 60 animations, comprised of an average of 10 frames each.