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It's
been 4 years since the last edition of Freakin' HUGE. I
never stopped morphing, just haven't been publishing over
that time.
Freakin'
Huge returns this month bigger and better than ever. Technology
has marched on with better morphing tools from Photoshop
to allow smoother transformations and easier shaping.
Animations
are created in two ways. Musclegrowth sequences are created
with morphman software. Action sequences are created by
capturing DVD frames and morphing each still shot. It's
labor intensive, but the effect is pretty cool.
The
working title of this issue was the Monster Edition, because
of the monster bodybuilder stories and because of the number
of morphs that are included in it. There are about 400 morphs,
including about 60 animations, comprised of an average of
10 frames each.
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